Parental Guidance
This is the game I made for Ludum Dare #24, a game jam in which you are to make a game in 48 hours. You wake up to find that your parents have gone on holidays without you. Wait, what was that? You intend to find out.
Controls
Arrows = Move. X = Interact.F2/F3/F4 = Adjust Screen.R = Restart. ESC = end.(There is no way to save, as it is a short game.)
Downloads / Links
Download Game .exe (Click here!)Download Source .gm81 (Click here!)Download Font .ttf (Click here!)Development Timelapse (spoilers) (Click here!)View Ludum Dare entry page (Click here!)View Game on YoYo Games (Click here!)
A Slight Hindsight
Here’s what went down, this Ludum Dare:- I went to bed at 6am, when the theme was to be announced at 11am. 5 hours sleep.- I made something and walked around in it for a long time when I could have been expanding what I had.- I fell asleep at the computer for an hour or so, and then went to bed afterwards at I don’t know what hour, but when I had to wake up, It took me a while for my senses to alert, even though I was consciously trying to focus.- Finally decided what to do with said thing I made, and started doing it. Started getting tired at about 2am, wasting more time and “play testing” my game. Had to take a break.- A hot milo didn’t help. Tried to battle the tire because at this point I wasn’t satisfied enough with submitting what I had, and I was worried that if I went to bed I wouldn’t be able to wake up until after Ludum Dare ended. I fell asleep again at the computer.- Luckily, I woke up probably around 2 hours later and had the alertness required to awkwardly record sound effects, compose a track and add some final touches.
*Yawn*
So what can we learn from this series of events? I had one hell of a time. That, and also, something I’m beginning to realise, is just how much more could be accomplished with a focused mind and a plan. I feel I could have done twice as much if I kept a better todo list and had things in the front of my mind to do instead of wasting time playing my unfinished game. Oh, and also having a better rest, like last time. To be fair, I haven’t really made this kind of game before, so I was learning as I made this too. I still look forward to playing the games where everything went right; I don’t think anyone has seen what can truly be achieved with 48 hours, even though so many people leave Ludum Dare in awe.
This Just In
The voting period has ended. 1006 games were submitted. Here are my ratings:28th Overall 3.85/51st Mood 4.85/58th Audio 4.04/546th Graphics 4.13/5197th Humour 2.65/5204th Fun 3.13/5233rd Innovation 3.17/5534th Theme 2.47/5

Parental Guidance

This is the game I made for Ludum Dare #24, a game jam in which you are to make a game in 48 hours. You wake up to find that your parents have gone on holidays without you. Wait, what was that? You intend to find out.

Controls

Arrows = Move. X = Interact.
F2/F3/F4 = Adjust Screen.
R = Restart. ESC = end.
(There is no way to save, as it is a short game.)

Downloads / Links

Download Game .exe (Click here!)
Download Source .gm81 (Click here!)
Download Font .ttf (Click here!)
Development Timelapse (spoilers) (Click here!)
View Ludum Dare entry page (Click here!)
View Game on YoYo Games (Click here!)

A Slight Hindsight

Here’s what went down, this Ludum Dare:
- I went to bed at 6am, when the theme was to be announced at 11am. 5 hours sleep.
- I made something and walked around in it for a long time when I could have been expanding what I had.
- I fell asleep at the computer for an hour or so, and then went to bed afterwards at I don’t know what hour, but when I had to wake up, It took me a while for my senses to alert, even though I was consciously trying to focus.
- Finally decided what to do with said thing I made, and started doing it. Started getting tired at about 2am, wasting more time and “play testing” my game. Had to take a break.
- A hot milo didn’t help. Tried to battle the tire because at this point I wasn’t satisfied enough with submitting what I had, and I was worried that if I went to bed I wouldn’t be able to wake up until after Ludum Dare ended. I fell asleep again at the computer.
- Luckily, I woke up probably around 2 hours later and had the alertness required to awkwardly record sound effects, compose a track and add some final touches.

*Yawn*

So what can we learn from this series of events? I had one hell of a time. That, and also, something I’m beginning to realise, is just how much more could be accomplished with a focused mind and a plan. I feel I could have done twice as much if I kept a better todo list and had things in the front of my mind to do instead of wasting time playing my unfinished game. Oh, and also having a better rest, like last time. To be fair, I haven’t really made this kind of game before, so I was learning as I made this too. I still look forward to playing the games where everything went right; I don’t think anyone has seen what can truly be achieved with 48 hours, even though so many people leave Ludum Dare in awe.

This Just In

The voting period has ended. 1006 games were submitted. Here are my ratings:
28th Overall 3.85/5
1st Mood 4.85/5
8th Audio 4.04/5
46th Graphics 4.13/5
197th Humour 2.65/5
204th Fun 3.13/5
233rd Innovation 3.17/5
534th Theme 2.47/5